package org.game.common
{
	import flash.display.Sprite;
	
	import org.game.display.layers.SceneLayer;
	import org.game.display.layers.UILayer;
	import org.game.utils.Initialization;
	
	
	/**
	 * @author 缺硒
	 */
	public class GMain extends Sprite
	{
		private var _sceneLayer:SceneLayer;
		private var _uiLayer:UILayer;
		
		public function GMain()
		{
			_sceneLayer = Initialization.init(new SceneLayer(), this);
			_uiLayer 	= Initialization.init(new UILayer(), this);
		}
	}
	//
}